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View Full Version : Indie Game Dev On the Positive Side To DRM


sl4shd0t
09-12-2009, 06:05 AM
spidweb writes "The online backlash against DRM has gotten a bit excessive, especially since the purpose of DRM is entirely admirable: to stop thieves and free riders and to help creators actually get paid for their work. This blog entry calls attention to XBox Live, a place where strong DRM is helping to encourage quality games at low prices which make money for their developers. Quoting: 'If I could snap my fingers and give myself the same absolute control over the games I make that XBox Live has over theirs (in return for lower prices), I would. The freedom of the current system is nice, but it comes at too high a cost. Honest people need to pay extra to subsidize thieves. The unfairness is just this side of intolerable, and it's only getting worse. DRM is fair if, for what the corporations take, we get something in return.'"http://developers.slashdot.org/slashdot-it.pl?from=rss&op=image&style=h0&sid=09/09/12/0057200 (http://games.slashdot.org/story/09/09/12/0057200/Indie-Game-Dev-On-the-Positive-Side-To-DRM?from=rss)
Read more of this story (http://games.slashdot.org/story/09/09/12/0057200/Indie-Game-Dev-On-the-Positive-Side-To-DRM?from=rss) at Slashdot.
http://feedads.g.doubleclick.net/~at/edyGzcF2uJJPIKhP9Od-ceQbxV8/0/di</img> (http://feedads.g.doubleclick.net/~at/edyGzcF2uJJPIKhP9Od-ceQbxV8/0/da)
http://feedads.g.doubleclick.net/~at/edyGzcF2uJJPIKhP9Od-ceQbxV8/1/di</img> (http://feedads.g.doubleclick.net/~at/edyGzcF2uJJPIKhP9Od-ceQbxV8/1/da)
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