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-   -   IGDA Split Over "Crunch Time" Development (http://www.udm4.com/forum/showthread.php?t=6508)

04-10-2009 04:29 PM

IGDA Split Over "Crunch Time" Development
 
LingNoi writes "Arguments between members of the International Game Developers Association (IGDA) have been red hot over recent controversy because of a 'Studio Heads on the Hotseat' panel video (skip to 21:00). The fighting started when IGDA board members (that also happen to be studio executives) which were taking part in the discussions made clear their favor for 'crunch time,' a method of doing overtime on a game to make very tight deadlines. It has been seen as hypocritical that an organization whose goal is to create a better quality of life for developers is led by studio executives who are happy to overwork employees. The IGDA released a response which didn't take sides on the issue."http://developers.slashdot.org/slash.../04/10/0522206
Read more of this story at Slashdot.
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