View Single Post
Unread 10-16-2008, 07:00 PM
sl4shd0t
Posts: n/a
  #1  
Default Publishing a Commercial iPhone Game, Start To Finish

Niklas Wahrman writes with this "motivational story on how a student and part-time developer was able to take an idea and turn it into an Android project and then port to iPhone for commercial release in less than a year. In the article, he focuses on how to get a game done — a problem many independent developers face. During the development of the game, Asterope, he took a lot of screenshots from many of the development stages that show how the game gradually came to life."http://developers.slashdot.org/slash.../10/16/1739240
Read more of this story at Slashdot.
</img>


More...
Reply With Quote