Go Back   Ultimate Web Site Drop Down Menu Forum > News and Information > General Web Trends and News
Register FAQ Members List Calendar Today's Posts

Reply
Thread Tools Display Modes
Unread 11-02-2010, 07:30 AM
sl4shd0t
Posts: n/a
  #1  
Default Developing StarCraft 2 Build Orders With Genetic Algorithms

Jamie recommends a blog post from software engineer Louis Brandy explaining how using genetic algorithms to evaluate build orders in StarCraft 2 has led to some surprisingly powerful results. Quoting: "One of the reasons build-order optimization is so important is that you can discover openings that 'hard-counter' other openings. If I can get an army of N size into your base when you do opening X, you will always lose. ... a genetic algorithm is a type of optimization algorithm that tries to find optimal solutions using a method analogous to biologic evolution (to be specific: descent with modification & natural selection). Put simply, you take a 'population' of initial build orders, evaluate them for fitness, and modify the population according to each element’s fitness. In other words, have the most successful reproduce. The program’s input is simply the desired game state. In practice, this means 'make N units' to determine some rush build order (but it also allows for other types of builds, like make N workers with some defensive structures and a small army)."
Read more of this story at Slashdot.
</img>
</img>


More...
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 06:20 AM.


Powered by vBulletin® Version 3.0.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.