juicegg writes "Wives of Rockstar Games employees in San Diego recently published an open letter on their Gamasutra blog. The authors say that Rockstar employees are seriously strained by unending crunch periods of 12-hour work days and 6-day weeks. High levels of stress are leading to serious psychological and physical problems for some of the employees. They charge that studio management uses arbitrary, deceptive and manipulative practices to get employees to work more unpaid overtime hours at greater intensity mdash; despite over $1 billion in Grand Theft Auto revenue. Among the blog comments, some current and past Rockstar employees are confirming problems with the studio. 'Ex Rocker' writes: 'What makes R* crunch periods different then any other studio is that they tell you the game has to be finished in 6 months, so let's start our final push to get this awesome game out there! 6 months turns into 1 year, 1 year turns into 2.' Other comments reveal worker hopelessness and general mismanagement at the San Diego studio. This turmoil is affecting development on upcoming games as well." Read on for responses from Rockstar itself and other members of the industry.pa href="http://games.slashdot.org/story/10/01/23/177206/Rockstar-Employees-Badly-Overworked-Say-Wives?from=rss"img src="http://developers.slashdot.org/slashdot-it.pl?from=rssamp;op=imageamp;style=h0amp;sid=10/01/23/177206"/a/ppa href="http://games.slashdot.org/story/10/01/23/177206/Rockstar-Employees-Badly-Overworked-Say-Wives?from=rss"Read more of this story/a at Slashdot./ppa href="http://feedads.g.doubleclick.net/~at/XGXh3gWX0ZjuTkwh311i_zJGzcg/0/da"img src="http://feedads.g.doubleclick.net/~at/XGXh3gWX0ZjuTkwh311i_zJGzcg/0/di" border="0" ismap="true"/img/abr/a href="http://feedads.g.doubleclick.net/~at/XGXh3gWX0ZjuTkwh311i_zJGzcg/1/da"img src="http://feedads.g.doubleclick.net/~at/XGXh3gWX0ZjuTkwh311i_zJGzcg/1/di" border="0" ismap="true"/img/a/pimg src="http://feeds.feedburner.com/~r/Slashdot/slashdotDevelopers/~4/3R52CJXKn9I" height="1" width="1"/
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